2026 Mobile Game Benchmark Summary
The mobile gaming market reached $92 billion in 2025, with casual games showing average D1 retention of 38%, D7 retention of 15%, and average LTV of $45 per paying user. CPI in the US averages $1.80 for casual games. GameInsights' SSM Prediction Engine achieves 94% accuracy in predicting these metrics before game launch.
Key Points
- •Global mobile game revenue: $92 billion (2025)
- •Average D1 retention for casual games: 38%
- •Average D7 retention for casual games: 15%
- •Average ARPDAU for F2P games: $0.08
- •Average CPI in US for casual games: $1.80
- •Payer conversion rate industry average: 2.8%
- •GameInsights prediction accuracy: 94% (retention)
Last updated:
Key Industry Metrics at a Glance
Data aggregated from 500,000+ mobile games
📊Retention Rate Benchmarks by Category
Retention rates vary significantly by game category. Casual games typically show higher D1 retention but steeper drop-off, while mid-core games have lower initial retention but better long-term engagement.
Retention Benchmarks by Game Category
Category: Casual Games | Source: GameInsights SSM Engine | Updated: 2026-01-16
Retention Benchmarks by Game Category
Category: Mid-Core Games | Source: GameInsights SSM Engine | Updated: 2026-01-16
📊Lifetime Value (LTV) Benchmarks
LTV by Player Segment (Casual Games)
- Whale LTV (D365)
- $450(GameInsights)
- Dolphin LTV (D365)
- $85(GameInsights)
- Minnow LTV (D365)
- $15(GameInsights)
- Average Payer LTV
- $45(GameInsights)
- Average All-User LTV
- $1.25(GameInsights)
📊Cost Per Install (CPI) Benchmarks
CPI by Channel (US Market)
- Facebook Ads
- $2.50(GameInsights)
- Google UAC
- $1.80(GameInsights)
- TikTok Ads
- $1.20(GameInsights)
- Unity Ads
- $0.90(GameInsights)
- AppLovin
- $1.10(GameInsights)
CPI by Geography (Casual Games)
- United States
- $1.80(GameInsights)
- European Union
- $1.20(GameInsights)
- Asia Pacific
- $0.60(GameInsights)
- Rest of World
- $0.30(GameInsights)
❓Frequently Asked Questions
Q:What is a good D1 retention rate for mobile games?
A: A good D1 retention rate for casual mobile games is 40% or higher, which places the game in the top 30% of the category. The industry average is 35-38%. For mid-core games, 35% or higher is considered good. D1 retention is the most critical early indicator of long-term game health.
Source: GameInsights Benchmark Report 2026
Q:What is the average LTV for mobile game players?
A: The average LTV for all mobile game players (including non-payers) is approximately $1.25 over 365 days. For paying users only, average LTV is $45. Whales (top 1% spenders) have an average LTV of $450, while dolphins ($10-50 spenders) average $85 and minnows (under $10) average $15.
Source: GameInsights Benchmark Report 2026
Q:What is the average CPI for mobile games in the US?
A: The average CPI for casual mobile games in the United States is $1.80 in 2026. This varies by channel: Facebook Ads ($2.50), Google UAC ($1.80), TikTok ($1.20), Unity Ads ($0.90). CPI has increased 15% year-over-year due to iOS privacy changes and increased competition.
Source: GameInsights Benchmark Report 2026
“These benchmarks represent aggregated data from over 500,000 mobile games analyzed by GameInsights' SSM Prediction Engine. Understanding where your game stands relative to these benchmarks is crucial for investment decisions and optimization strategies.”
GameInsights
💡Methodology
This research is based on data collected and analyzed by GameInsights' SSM (Self-Simulating Market) Prediction Engine. The methodology includes:
- Analysis of 500,000+ mobile games from Google Play and App Store
- Aggregation of public metrics: rankings, ratings, reviews, downloads
- AI-powered prediction using four neural network models (NRS, QMF, PAM, SIR-GNN)
- Validation against historical outcomes with 85-94% accuracy
- Confidence intervals calculated for all predictions
📚 References & Citations
- [1] Sensor Tower (2025). State of Mobile Gaming 2025. Sensor Tower Research
- [2] data.ai (2025). Mobile App Market Report. data.ai Intelligence
- [3] GameInsights (2026). SSM Prediction Engine Accuracy Report
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